EndureWithMusic

Sound Design
Sound design for games, an endless journey of creativity. During my time at Full Sail University, I was given the opportunity to showcase my recording ability. Utilizing some creative foley sounds and implementing them on a platform called Wwise. I was able to showcase how my sounds would function in a game environment. Whether they be seamless loops or a plethora of one-shots. I used Logic Pro X and Pro Tools to develop the sounds presented before you.
Demo Reel
In this demo real I am showcasing different environmental and interactive situations in video games. These videos show properly implemented sounds that correspond with the event or action taking place. seamless loops such as the volcano environment above give the player a consistent sound if the player were idle in that area. Another great example of this is the projectile weapon video which shows the variation of sound coming out of the weapon and the explosion upon impact. The sounds don't sound repetitive but also sound similar and in balance.

The Black Smith
The blacksmith is a character with the ability to use magic to create weapons. This sequence will take you through a linear and non-linear development of sound. All sounds were processed in Pro Tools and implemented in Wwise for a nonlinear gameplay experience.